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Exoprimal | Cinematic Animation

I was cinematic animation lead for this project.
My job was to support the facial rig team to get the best realistic facial, and lead animators to get high quality cinematic.
I mostly gave direction on body animation, facial was mostly left as at the motion capture stage (we were only 2 facial specialist to brushup some shots or some characters).

This project was a prototype when I joined. I worked hard with the team to make it validate, then saw many troubles, and finally saw the project released. I am so happy that everybody's effort counted even if it was messy.

Unfortunately, I had to change project at some point (Street Fighter 6) and couldn't 100% finish my work on the cinematics.
I don't like the final result. I think lighting and rendering on RE don't deserve yet this high quality facial rig. I can see many problems that never got solved but again, I am glad that this project was released.
It was a great experience and I have learned so much, I am very grateful about it!
I am proud of animators I worked with, they improved so much months after months.
Shout out to the motion capture actors who did an amazing job!

This one appear in the trailer so I had to edit on the top of what animators body motion work. I fixed or just added more quality (let's say 20% body motion, 90% facial motion).
But I don't like the final result. Other

I fixed or just added more quality on the body motion, and did the facial motion editing.
Facial animation on Majesty was pretty tricky due to a very strong facial expressions (the kind of challenge that I like). A lot of emotions nuance on Lorenzo <3

BONUS
Nothing really special but I did the motion capture base (acting) and edited the motion. I thought it was just a test but it ended in the game haha
(this not the only acting I did on this project but shhh)